1 This area displays useful information text for the Worms2 front end.\nOh yes, it does....
2 Create a new team of Worms.
3 Edit this team.
4 Type a name for this worm.\n\nClick the '?' to generate a random name.
5 \nThe name given to this team.
6 \nSorry, only Human teams in the demo.
7 \nSorry, only Human teams in the demo.
8 \nSorry, only Human teams in the demo.
9 \nSorry, only Human teams in the demo.
10 \nClick here to accept this team.
11 \nClick here to cancel these changes.
12 The team name is already in use.\n\nPlease type a new name.
13 Problem saving game option scheme...
14 Human controlled team.
15 Computer controlled team.
16 \nWorms2 configuration options.
17 Exit...
18 Accept
19 Cancel
20 Team name
21 Played
22 Lost
23 Won
24 Drawn
25 Quit
26 Create new team
27 Kills
28 Killed
29 Difference
30 Points
31 Click a team to add it to the game.\n\nRight click to edit the team details.
32 A list of sound schemes that can be used in the game.\n\nSorry, only default sound scheme available in demo.
33 Team name
34 Worm names
35 Control type
36 Sound scheme
37 Worm details
38 Team details
39 Player roster
40 Click to create a new team.
41 \nClick to create a new team.
42 Problem saving team details file.
43 The maximum number of worms in each team.\nThe range is 1 - 8.\nRange depends on the number of teams.
44 How many victories are required to win the match.\n\nThe range is 1 - 9.
45 \nA list of the teams entered into the current game.
46 \nClick to remove a team from the game.
47 Delete this team from your team pool.\n\nOnce deleted it cannot be retrieved!
48 Delete team
49 \nWorms2 ⌐1997 Team17 Software Limited.
50 Gravity
51 Friction
52 Weapon crates
53 Booby traps
54 Intelligence
55 Landmines
56 Dud landmines
57 Fuse
58 Water damage
59 Fall damage
60 Selection
61 Detail
62 Display
63 Round
64 Land retreat
65 Turn
66 Create a new team.
67 Display the round time
68 Enable dud landmines
69 No choice
70 CPU decides
71 Player decides
72 No Flashy Stuff
73 Poor Flashy Stuff
74 Little Flashy Stuff
75 Basic Flashy Stuff
76 Good Flashy Stuff
77 Mega Flashy Stuff
78 Wind affects how some weapons react in the air.\n\nIt also has an effect on jumping.
79 Gravity affects how quickly you and some weapons fall.\nNote: 100% = Normal.
80 How slippery is the lands surface.\nNote: 50% = Normal.
81 \nThe maximum number of landmines in the game.
82 \nDud landmines look and act exactly like real landmines except they don't explode.
83 How long it will be before activated landmines explode.\nNote: ? = Random.
84 How often weapon crates appear.\nNote: 0% = Never.
85 \nThe percentage of crates that will be booby trapped.
86 How intelligently crates fall.\nNote: 0% = Fall anywhere, 100% = Fall next to the worms that need it most.
87 \nThe maximum damage taken per turn by a worm that is submerged in fresh water.
88 \nThe maximum damage a worm will take when falling from a large height.
89 The round time for a game.\ni.e. How long before the game goes into sudden death.
90 \nThe length of the turn in seconds.
91 \nHow long you get to retreat after using a weapon while on the land.
92 Displays the round time remaining on the timer box.\nNote: This does not turn off the turn time.
93 CPU Selects = Worms take turns in order.\nIntelligent = The computer chooses which Worm will move.\nUser = You select which worm to move with the TAB key.
94 \nSelect the default graphics detail.
95 \nPLEASE REPORT THIS MESSAGE!
96 \nWorm selection allows you to decide how worms\nare chosen before taking their turn.
97 \nChange the amount of energy the worms start with.\nSelect less for a quicker game.
98 Energy
99 Default
100 Worms2
101 Option scheme
102 Timed events
103 Game conditions
104 Weapon crates
105 Health and safety
106 Landmines
107 Miscellaneous
108 Load
109 Save
110 Load/Save option scheme
111 \nLoad an existing option scheme
112 \nSave this option scheme.
113 \nA list of currently defined option schemes.
114 Enable action replay
115 \nReplay shots automatically.
116 Action replay
117 Rope retreat
118 \nHow many seconds you have to retreat after using\na weapon while attached to a rope.
119 Worms2
120 \nTeams selected to play the game will appear here.
121 Please type the password...
122 Enter a password of your choice\nor press enter for none.
123 Password required
124 Password ?
125 \nThe code for the current terrain.
126 The maximum number of teams that can play in this game.\n\nRange: 2 - 6.
127 \nThe number of teams allowed to play from one computer (1 - 6).
128 \nThe maximum number of people allowed to spectate (1-12).
129 \nUse the slider to modify the computer skill level.
130 Your.logon.name
131 END OF ROUND
132 Failed to join game.
133 An error occured while trying to connect to the game\nPlease try again in a short while.
134 Incorrect password.
135 \nPassword incorrect.\nPlease try again.
136 \nGenerate a random worm name.
137 \nGenerate a random team.
138 User defined
139 Weapon scheme
140 Yes
141 No
142 Connection list
143 Port
144 Problem saving connections file
145 Unable to connect to specified I.P. address
146 Failed to connect to the specified I.P. address
147 Now searching for a Worms2 game...
148 Sorry, the game is no longer available.
149 \nSorry, the game is no longer available.
150 Teams
151 \nPlay a two player game using custom teams on your computer.
152 \nPlay a multi-player Worms2 game over the internet.
153 \nWorms2 Information.
154 Delete option scheme.
155 Option editor
156 Attempting to save your scheme
157 You are not allowed to overwrite a default scheme.
158 < Random >
159 \nStart a quick single player game against the computer.
160 \nPlay a quick two player game.
161 Game controls
162 Selected terrain
163 \nThis is the terrain currently ready for play\n\nClick the terrain to go to the editor
164 Unable to start CD player!
165 CD Audio Error
166 No CD in Drive!
167 \nA list of currently defined weapon schemes.
168 PLAYER ONE
169 John
170 Jeff
171 Kev
172 Ken
173 PLAYER TWO
174 Flick
175 Clint
176 Clyde
177 Stench
178 PLAYER ONE
179 Psycho
180 Killer
181 Storm
182 Exterminator
183 Computer
184 Droid 1
185 Droid 2
186 Droid 3
187 Droid 4
188 Seconds
189 Minutes
190 Points
191 Pixels
192 Second
193 Minute
194 Point
195 Pixel
196 Weapon editor
197 Enter scheme name.
198 \nClick to start a local area network game.
199 \nClick to play a game over the internet.
200 ROUNDS TO WIN GAME
201 Address book...
202 Select IPX as your method of connection.\n\nNOTE: Internet play is not supported with IPX.
203 \nSelect TCP as your method of connection.
204 Network play
205 \nThis is a list of the computers and servers you can connect to.
206 \nThis is the name everyone will 'see' you as.
207 \nAdd, remove and edit connections in your address book.
208 Address book
209 Names
210 New
211 Delete
212 Cancel
213 Exit
214 Name
215 Connecting to...
216 Server
217 Computer
218 I.P. address
219 Port number
220 Done
221 Update
222 Notes
223 worms2server.team17.com
224 Worms2 Server (UK)
225 The Team17 Server
226 17000
227 \nEnter a name for the place you are connecting to.
228 \nClick on this to indicate that this connection is direct.
229 \nClick to indicate that this connection is to a server.
230 \nThe I.P. address of the machine or server you wish to connect to.
231 \nThe port number of the server, if required.
232 \nAdd details about the server, such as busy periods etc.
233 \nAccept the changes you have made.
234 \nSave these details in your address book.
235 \nExit to the network connection menu.
236 \nCancel the changes you have made.
237 \nClick to create a new entry in your address book.
238 \nClick to delete the selected entry.
239 Games available
240 Lobby
241 Join game
242 Host game
243 \nClick if you would like to password protect your game.
244 \nClick to join the highlighted game.
245 \nClick to host a game.
246 \nA list of games currently playing or available to play.
247 Players in the lobby.\n\nDouble click on a name to highlight it.
248 \nType in your chat messages to other people here.
249 Private messages you have received.\n\nDouble click to clear all the messages.
250 Public messages.\n\nDouble click to clear them all.
251 Everyone
252 Private
253 ERROR: Could not initialise Socket.
254 Lobby
255 \nPlease wait...\nDisconnecting from network.
256 Enter a new name
257 The name you have chosen is already being used. Please enter a new name.
258 Team already used
259 \nThis team is being used by another player.
260 Teams
261 Player lobby
262 Dismiss
263 Apply
264 Hosting game
265 Team controls
266 Game controls
267 \nStart the game.
268 Click to open or close the door.\n\nWhen closed, no more teams can enter.
269 \nClick to dismiss highlighted player from the lobby.
270 \nClick to dismiss the highlighted team.
271 \nDouble click to change private message highlight status.\n
272 \nThis shows you a list of the players in the lobby.
273 \nPlayers and spectators.
274 \nClick to apply changes.
275 \nClick to see all public messages.
276 \nView any private messages sent to you.
277 \nView, edit and enter teams into the game.
278 \nChange the network game setup.
279 \nClick to exit...
280 \nEdit the graphics detail level.
281 \nEdit the audio mixing level.
282 \nEdit which tracks will be played during a game.
283 \nGo on, press the start button, you know you want to.
284 \nEdit the game options.
285 \nEdit the weapon options.
286 \nSelect which terrain you wish to play on.
287 Click to become a spectator.\n\nSpectators can watch the game but not compete.
288 \nThe host has closed the door on new teams and spectators.
289 Options
290 Weapons
291 \nView the game setup.
292 \nView the options.
293 \nView the weapons and their settings.
294 ROUND TIME:
295 #Arial#Game Time:
296 Score
297 Team
298 Kills
299 Damage
300 Round awards
301 Individual awards
302 Team awards
303 Worm
304 Not awarded
305 No award
306 Best shot
307 Most kills
308 Most damage
309 Most dangerous
310 Most boring
311 Crowd pleaser
312 Exciting worm
313 Worm of the match
314 Greedy worm
315 Strategic worm
316 Useless worm
317 Accurate worm
318 Entertaining worm
319 Interesting worm
320 Least popular
321 Survivor
322 Best team shot
323 Most kills
324 Damage award
325 Most dangerous team
326 Most boring team
327 Excitement award
328 Greed award
329 Strategy award
330 Useless award
331 Accuracy award
332 Entertainment award
333 Most interesting team
334 Least popular team
335 Best survivors
336 WINNER:
337 #Arial#GAME OVER.
338 #1 %1 wins the game!
339 #Arial Bold#Game Over.
340 #Arial Bold#%Winner% wins the game.
341 #Arial#Elapsed game time : %GameTime%
342 Test Test2 Test3 Test4
343 Score^Team^Kills^Damage^
344 #Arial Bold#End of round %Round%.
345 #Arial Bold#%Leader% is currently in the lead.
2514 \nList of weapons whose parameters you can modify.
2515 \nStops the track currently playing.
2516 \nSuspends the currently playing track.
2517 \nMove the highlighted track up the playlist.
2518 \nMove the highlighted track down the playlist.
2519 \nShuffles the tracks into random order.
2520 \nSelect all tracks in playlist.
2521 \nRemove all tracks from the playlist.
2522 \nAudio mixer volume
2523 \nVolume
2524 \nThis enables you to to achieve a preferred balance between CD audio and sound effects (wave volume) .
2525 \nIn game ambient sound volume
2526 \nSound effects and speech volume
2527 \nPlay an audio track so that you can balance it with the sound effects.
2528 \nPlay a sound effect so that you can balance it with the music tracks.
2543 \nLandmine settings
2548 \nSelect dud mines to be on or off.
2556 \nFriction level settings range from default, then low to high.
2558 \nSudden death settings
2559 \nSelect to display the round time during the game or not.
2560 \nReduces the worms energy to 1 when sudden death begins.
2562 \nToggles automatic action-replay on or off.
2570 No choice = Each worm has its turn in sequence.\nCPU decides = The computer selects the worm to move.\nPlayer decides = Select which worm to use by pressing the 'TAB' key.
2572 \nRestricts the placing of girders near to the current worm.
2573 Toggle an indestructible border.\n\nNote: Cavern Levels always have a top border.
2582 \nAllows extended cursor editing in the network chat box.
2584 \nIf set, your worms play from a fixed position.
2587 \nDetermines if un-used weapons are carried into the next game.
2592 \nThese are the music tracks available to you.
2597 \nTurn booby trapped crates on or off.
2598 \nAllows secret weapons in weapon crates
2601 About wormscfg...
2602 \nReturns all settings to their default values.
2603 Resume
2604 Enables the animation sequences.
2620 \nSave the current setting.
2623 \nEnables secret weapons to appear in weapon crates.
2630 Audio options
2631 \nThis panel allows you to configure the order of music played in the game.
2633 \nStop looped samples now!
2700 \nThe length of each round before sudden death begins.
2702 \nThe time you have to complete a move on your turn.
2704 \nHow long you have to retreat or move after using a weapon.
2706 \nHow long you have to move around after detaching from a rope.
2708 \nThe maximum number of landmines that start on a level.
2710 Sets the fuse length from 0 to 3 seconds, or random.\n\nSome may be duds!
2712 Control the maximum strength of the wind.\n\nWind effects a number of weapons.
2714 \nNumber of worms that die before an action replay occurs.
2716 \nAmount of damage caused before an action replay will occur.
2718 \nHow many times you can repeat swing on your turn.
2720 \nThe maximum damage a worm takes when it falls from a height.
2722 \nThe rate at which the land sinks each turn during sudden death.
2724 Time for the delay between turns.\n\nSo that players can exchange positions in a hot seat game.
2726 \nThis setting controls the chance of a weapon crate appearing.
2728 \nSets the bias to give help to losing teams.
2730 The health you gain by collecting a first aid crate.\n\nNote: This setting has a disguised side effect!
2732 \nThe energy points that each worm will start with.
2735 \nDeletes the highlighted option scheme.
2746 Disable worm selection in sudden death.\n\nThis overrides the current worm select setting to 'No choice'.
3000 Congratulations!
3001 Single player mission game
3002 Enter password
3003 Start mission - #
3004 Start easy
3005 Start medium
3006 Start hard
3007 Enter password to continue.
3008 Starting mission %d
3009 Congratulations! Mission complete!
3010 The code for the next mission is
3011 Play
3012 Play the first 15 missions
3013 Play the second 15 missions, which are more difficult.
3014 Play the last 15, toughest missions
3015 The password that you entered is incorrect, please re-try
3016 Get ready...
3017 Mission failed.
3018 The code for the next mission is %d
3019 Congratulations! All missions complete!
3020 Try '%s <---' in the game!
3500 \about.rtf
3501 \nDouble click to join, or press the 'Join' button.
3502 Rooms and games
3503 Players
3504 Welcome to a Worms2 server...
3505 \nThe server is not online at the moment\nWe apologize for the inconvenience.
3506 Unable to connect to the specified server
3507 Please enter a room name...
3508 Enter a password for the room, or leave it blank for no password.
3509 Password:
3510 Error: Connection to server lost.
3511 You have been disconnected from the server, please check the Worms 2 web page for server status, or try again later.
3512 Information:
3513 Unable to create new player...
3514 Unable to create new room...
3515 Unable to create new room in game...
3516 Unable to add player to room or game...
3517 Unable to delete player from room...
3518 Server call timed out:
3519 Unable to remove room.
3520 \nClick to make the game password protected or not.
3521 \nEnter the highlighted room or game.
3522 \nCreate a new room.
3523 \nCreate and host a new game.
3524 Send public or private messages.\n\n A yellow highlight indicates an unseen message.
3525 Password
3526 Create a game
3527 None
3528 Unable to connect to IP Address %Address%
3529 Operation timed out
3530 \n\nAn unknown error has occurred
3531 entering the room
3532 creating the player
3533 Error
3534 You have entered a duplicate name, please choose a new one
3535 Connecting to server, please wait
3536 Connection progress....
3537 has entered the room
3538 has left the room
3539 You have a private message
3540 round trip time
3541 Unable to connect to game
3542 Your IP address is:
3543 Game at IP Address
3544 \nClick here to see awards given to outstanding teams.
3545 \nClick here to see awards given to outstanding worms.
3546 Click here to see the statistics
3547 Click here to see the round statistics
3548 Click here to see the game statistics
3549 Total damage
3550 TD
3551 Kills
3552 K
3553 Shots fired
3554 SF
3555 Missed
3556 M
3557 Survival time
3558 ST
3559 Strategy points
3560 SP
3561 Boring points
3562 BP
3563 - Damage
3564 -D
3565 Crates
3566 C
3567 Rope
3568 R
3569 Damage on one shot
3570 OSD
3571 Kills on one shot
3572 OSK
3573 Worm of the match
3574 WM
3575 Best shot
3576 BS
3577 Most boring worm
3578 MBW
3579 Most interesting worm
3580 MIW
3581 Greediest worm
3582 GW
3583 Most strategic worm
3584 MSW
3585 Most useless worm
3586 MUW
3587 Accuracy award
3588 AA
3589 Least popular worm
3590 LPW
3591 Survival award
3592 SA
3593 Entertainment award
3594 EA
3595 Show the statistics
3596 \nExpand the chat area.
3597 \nContract the chat area.
3598 Private message
3599 Global message
3600 Hours
3601 Minutes
3602 Seconds
3603 IP Address
3604 Time on server
3605 Server statistics
4900 Bazooka
4901 Homing Missile
4902 Grenade
4903 Cluster Bomb
4904 Banana Bomb
4905 Holy Grenade
4906 Homing Cluster
4907 Petrol Bomb
4908 Shotgun
4909 Handgun
4910 Uzi
4911 Minigun
4912 Fire Punch
4913 Dragon Ball
4914 Kamikaze
4915 Dynamite
4916 Mine
4917 Ming Vase
4918 Air Strike
4919 Homing Strike
4920 Napalm Strike
4921 Mail Strike
4922 Girder
4923 Drill
4924 Baseball Bat
4925 Prod
4926 Teleport
4927 Ninja Rope
4928 Bungee
4929 Parachute
4930 Sheep
4931 Mad Cow
4932 Old Woman
4933 Mortar Bomb
4934 Blow Torch
4935 Homing Pigeon
4936 Super Sheep
4937 Super Banana Bomb
4950 Unlimited
4951 No retreat
5000 Initial stock
5005 Weapon delay
5010 Retreat time
5015 Remembered
5025 Total ammo in a crate
5030 Bullet count
5035 Appears in crates
5040 Weapon damage
5045 Blast power
5050 Explosion bias
5055 Homing delay
5060 Homing time
5065 Wind response
5070 Explode on rest
5075 No. clusters
5080 Cluster power
5085 Cluster angle
5090 Cluster damage
5095 Override fuse
5100 Amount of fire
5105 Fire spread speed
5110 Fire period
5115 Impact force
5120 Impact angle
5125 Impact damage
5130 Jump height
5135 Ball damage
5140 Power of ball impact
5145 Angle of ball impact
5150 Time of ball
5155 Dig time
5160 Bomblets
5165 Bomb damage
5170 Bullet spread
5501 \nThe stock available at the start of a round.
5506 Turns before the weapon arrives as a reinforcement.\n\n If set to 0, it is instantly available if stocks permit.
5511 \nHow long the worm gets to retreat after using a weapon.
5516 \nUse this to make this weapon be selected again on the next turn.
5526 \nIf found in a crate, you get this amount of stock.
5531 \nThe number of bullets fired in the shot.
5536 \nRelative chance of the weapon being in a crate.
5541 \nExplosion damage potential.
5546 \nThe strength of the explosion blast wave.
5551 \nBias the explosion to send objects skyward.
5556 \nMilliseconds delay before the homing function begins.
5561 \nThe length of time before homing ability is extinguished.
5566 \nThe effect of wind on the weapons movement.
5571 \nIf projectiles wait until they have come to rest before exploding.
5576 \nThe number of cluster bomblets released.
5581 \nHow hard clusters are thrown out of the initial explosion.
5586 \nThe angle at which clusters are thrown out upon detonation.
5591 \nThe strength of clusters, similar to explosion damage.
5596 \nOverride by 1-20 seconds, or 0 to use default.
5601 \nThe amount of fire generated.
5606 \nHow quickly the fire will spread when burning.
5611 \nThe period of time that fire burns for.
5616 \nThe collision strength of the impact.
5621 \nThe angle at which worms are thrown when impact occurs.
5626 \nImpact damage level.
5631 \nThe distance that is jumped.
5636 \nThe damage the ball will inflict on a worm that is hit.
5641 \nThe impact strength of the fireball.
5646 \nThe angle the worm is thrown on impact with the ball.
5651 \nThe period in which the fireball is thrown before it extinguishes.
5656 \nThe length of time the worm 'cuts' through the earth.
5661 \nThe number of bomblets dropped.
5666 \nThe strength of the bomblets damage potential.